Bringing VR to Schools

Academic, Teaching, Virtual Reality

Main project image

A treat for students who never tried VR, we bring headsets to our placement!

Visit the project ↗

As part of my ‘Teaching Computer Science in School’ module, me and my partner had the fantastic opportunity to plan and deliver a full-day Virtual Reality event for students at my placement school. Timed as a special treat before their half-term break, the day was designed to give many their very first taste of immersive technology.

This was inspired by how the school itself has been working towards developing a dedicated area for immersive learning, such as the space in the image. We had other ideas to hold competitions and such but we decided to be a little bit different!

The Goal: A Hands-On Introduction

The main objective was to demystify VR and spark curiosity. We wanted to create a fun, interactive environment where students could not only try VR for themselves but also engage with us and ask questions about the technology, its uses, and how it works.

Planning and Execution

To ensure the event was a success, we undertook several key responsibilities:

Impact and Legacy

The event was a huge success and received fantastic feedback from both students and staff. I was especially proud to learn that our project had a lasting impact; the next cohort of students on the module reached out for advice and were inspired to run their own VR session at their placement, continuing the initiative we started.